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Our monthly event is over and the winners are known. See the below screenshot with the final rankings at July 1st 00:00 hours. Congratulations to the top 19 ranked people, you will be contacted by Eraserhead to receive your prize. Thank you for supporting our community.

Posted by eraser On Jul - 1 - 2014 Comments Off READ FULL POST

      As of June the 1st 2014 till the 30th everyone who plays on our servers and collects points will automatically have a chance to win TF2 items! Our ranking system will be temporarily reset for one month on the 1st and everyone who has a spot in the top 10 by april the 1st at 00:00 hours EST will win a prize. Type rank in chat or top10 to see what your position is. And now for [...]

Posted by eraser On May - 24 - 2014 Comments Off READ FULL POST

The play4loot event is over! I wish to thank all players for playing! The server has gotten some good traffic this month and and we've had fun. If you see pF.Eraserhead is sending you a friend request it means you are to receive your prize. Below a screenshot of the winnerlist. If you want to see detailed scores go here: http://www.pulpfortress.rackflux.net/tf2stats2/player_ranking.php

Posted by eraser On Apr - 1 - 2013 Comments Off READ FULL POST

      As of March the 1st till the 31st everyone who plays on our servers and collects points will automatically make a chance to win TF2 items! Our ranking system will be temporarily reset for one month on the 1st and everyone who has a spot in the top 10 by april the 1st at 00:00 hours EST will win a prize. Type rank in chat or top10 to see what your position is. And now for the [...]

Posted by eraser On Feb - 26 - 2013 Comments Off READ FULL POST

Short article here, but I just got directed to this on Reddit. Apparently, in any virtual community, 90% of traffic will be lurkers, while 9% will be contributors and 1% will be creators. This is an interesting idea that I think probably applies to a lot of us. I know that I definitely lurk at least three forum boards while only actively posting on one, and I’m sure that many of you do the exact same thing. Does this idea [...]

Posted by greezy On Apr - 28 - 2012 Comments Off READ FULL POST

In this blog, I’m going to compress all the silly article requests that you requested on the forums into one, neat entry. Topics will have no flow into one another and will consist of stupid comments and sarcastic remarks. Here goes. Google (The Player): So after playing TF2 with Google for far too long, I’ve arrived at the conclusion that the Google we all know and love is probably a robot. He never talked in scrims, save for small voice [...]

Posted by greezy On Apr - 8 - 2012 Comments Off READ FULL POST

Primaries Force-A-Nature: Funny idea, and I love the look of the weapon, but this thing is awful. The idea of the scout is to get in close and deal meatshots from a flanking positing quickly. One of the supposed ‘buffs’ on the FaN is that it has a knockback ability. Though this can be used to exploit environmental hazards, it mostly helps enemies escape from a flank, unless it’s pushing them against a wall. Still, the knockback makes enemies harder [...]

Posted by greezy On Apr - 4 - 2012 Comments Off READ FULL POST

I can barely keep up with TF2 unlocks these days. Things used to be so much simpler, back when each class had one set of unlocks. Keeping track of items was easy, and required only a mere knowledge of 54 weapons total. Now, when I look at just one class, the soldier, I see that he has 16 additional weapons (19 total) and an innumerable amount of hats. Obviously, I could never…

Posted by greezy On Mar - 19 - 2012 2 Comments READ FULL POST

I’d fashion myself to be somewhat of an avid Starcraft II fan. I watch casts regularly by characters such as Husky and HDstarcraft, and I occasionally enjoy watching a live stream from events such as the Intel Extreme Masters, GSL, or MLG. The amount of money invested into these tournaments is immense…

Posted by greezy On Mar - 15 - 2012 Comments Off READ FULL POST

To say I’ve been playing Orange for a while is a slight understatement. My playtime on PULP’s Orange server alone clocks in at 29 days (that’s 696 hours for those who aren’t mathematically inclined). Needless to say, Orange is a unique map. On the surface, we all wholeheartedly embrace it…

Posted by greezy On Mar - 13 - 2012 Comments Off READ FULL POST